This genre attracts older (and generally less toxic) individuals, and I encountered players of all genders in dungeon finding lobbies. For a heavily combat-based MMO, the community is excellent. That being a great segway, I'll close my review with a description of the community. You'll find most of the hardcore folks in the PvP community anyway. Hardcore players won't really be challenged by the endgame PvE, but the PvE is plenty challenging enough for a casual player beginning as early as level 10-15. The main quest line has decent cut-scenes, voice acting, and I can imagine folks get into the lore if they like that sort of thing. There's a leveling system for gathering materials (roughly like Runescape but not nearly as in-depth). Crafting is there - inventory and workstation interfaces look like those in Skyrim/ESO, google some recipes, and away you go. There are other aspects of the game I don't partake in, but will describe for you anyway if you made it this far. For me, the vibrancy touches that starter-area nostalgia from MMOs past. New World has very vibrant and colorful graphics, which is something I appreciate after enjoying a wide variety of anime MMOs through the years. Even obtaining end-game PvP gear is affordable and highly available to the average player with almost no grinding.īesides the combat and PvP, my other favorite feature (and something not usually considered) is the art style. It is quick to learn, hard to master, and I would highly recommend giving it a try if you haven't yet. It is my favorite combat system of any RPG, MOBA, or MMO available today. They took the best elements of a 3rd-person "wasd-movement" MOBA like Smite (fast-paced action combat, no auto-aim, and simple/limited skill options to learn compared to having like 20 hotbars in a tab-targeter), and added a dark-souls-esque stamina bar dodge/block system that provides extremely satisfying audio/visual feedback when skills connect. The defining feature of this game, for me, is the combat system. Quality of life features that I didn't even know I needed before, I now have. Player populations are managed, and the server economies are healthy. Leveling to 60 continues to become less laborious and more interesting. However, all that being said, as of this post (and even well before it), everything has been overhauled. The taste in my mouth was so sour that it took me half a year to revisit the game, and maybe some of you reading haven't yet. Those major events (combined with some lackluster quality of life features - expensive teleports, no storage space) turned away an extreme majority of the player base, myself included. To that note, I will go ahead and both acknowledge and state outright the massive issues at and immediately following launch - exploits to break the economy, and inaccurate predictions in terms of server population requirements. I feel inclined to do so because of the click-bait smear campaign for this game across YouTube and various platforms that, in Summer of 2023, is objectively inaccurate. I have ~1k hours here but ~10k+ hours playing competitive PVP in both MMOs and MOBAs, and this is the first full-length review I've written for any game. I've played since launch with a few breaks following some of the major exploits/pre-merge functionality dead servers.
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